enum class AI_ ForceFacingOwner_ t : int32
{
eNone = -1,
// MPropertyFriendlyName = Schedule
eSchedule = 0,
// MPropertyFriendlyName = Motor
eMotor = 1,
eCount = 2,
};enum class AI_ ForceFacingOwner_ t : int32
{
eNone = -1,
// MPropertyFriendlyName = Schedule
eSchedule = 0,
// MPropertyFriendlyName = Motor
eMotor = 1,
eCount = 2,
};