class AI_CommonMovementSettings_t
{
public:
float32 m_flSpringConstant;
// MPropertyFriendlyName = Max Tension
float32 m_flMaxSpringTension;
float32 m_flSharpStartAngle;
float32 m_flMinIdleTurnAngle;
bool m_bUseSmoothPaths;
float32 m_flMovementMaxPathEndDirectionAngleDifferenceForStop;
};
KV3 Class Defaults
{
m_flSpringConstant = 10.0
m_flMaxSpringTension = 100.0
m_flSharpStartAngle = 180.0
m_flMinIdleTurnAngle = 10.0
m_bUseSmoothPaths = true
m_flMovementMaxPathEndDirectionAngleDifferenceForStop = 180.0
}