class AI_CommonMovementSettings_t
{
public:
    float32 m_flSpringConstant;
    // MPropertyFriendlyName = Max Tension
    float32 m_flMaxSpringTension;
    float32 m_flSharpStartAngle;
    float32 m_flMinIdleTurnAngle;
    bool m_bUseSmoothPaths;
    float32 m_flMovementMaxPathEndDirectionAngleDifferenceForStop;
};

KV3 Class Defaults

{
    m_flSpringConstant = 10.0
    m_flMaxSpringTension = 100.0
    m_flSharpStartAngle = 180.0
    m_flMinIdleTurnAngle = 10.0
    m_bUseSmoothPaths = true
    m_flMovementMaxPathEndDirectionAngleDifferenceForStop = 180.0
}