class AI_BaseNPC_DebugSnapshotData_t : public DebugSnapshotBaseStructuredData_t
{
public:
CGlobalSymbol npc_state;
CHandle<CBaseEntity> current_enemy;
CUtlString s_current_schedule;
CGlobalSymbol s_current_task;
CUtlString s_schedule_interrupt_reason;
CUtlString s_schedule_fail_reason;
CUtlVector<CGlobalSymbol> conditions;
CUtlVector<CGlobalSymbol> anim_events;
CGlobalSymbol e_action_body_section;
CGlobalSymbol e_movement_body_section;
};
KV3 Class Defaults
{
_class = "AI_BaseNPC_DebugSnapshotData_t"
npc_state = ""
current_enemy = null
s_current_schedule = ""
s_current_task = ""
s_schedule_interrupt_reason = ""
s_schedule_fail_reason = ""
conditions = [ ]
anim_events = [ ]
e_action_body_section = ""
e_movement_body_section = ""
}