class AISquadSlotTargetInfo_ t
{
public:
CHandle<CBaseEntity> hTarget;
// MNotSaved = !!UNKNOWN!!
CBitVec<48> slots;
// MNotSaved = !!UNKNOWN!!
CBitVec<48> inactive_ slots_ by_ mode;
};class AISquadSlotTargetInfo_ t
{
public:
CHandle<CBaseEntity> hTarget;
// MNotSaved = !!UNKNOWN!!
CBitVec<48> slots;
// MNotSaved = !!UNKNOWN!!
CBitVec<48> inactive_ slots_ by_ mode;
};