enum class ESilhouetteType_ t : uint32
{
SILHOUETTE_ NONE = 0,
SILHOUETTE_ LIGHT = 1, // (1 << 0)
SILHOUETTE_ ENVMAP = 2, // (1 << 1)
SILHOUETTE_ LPV = 4, // (1 << 2)
};enum class ESilhouetteType_ t : uint32
{
SILHOUETTE_ NONE = 0,
SILHOUETTE_ LIGHT = 1, // (1 << 0)
SILHOUETTE_ ENVMAP = 2, // (1 << 1)
SILHOUETTE_ LPV = 4, // (1 << 2)
};