class CSSDSMsg_ViewTargetList
{
public:
    SceneViewId_t m_viewId;
    CUtlString m_ViewName;
    CUtlVector<CSSDSMsg_ViewTarget> m_Targets;
};

KV3 Class Defaults

{
    m_viewId = 
    {
        m_nViewId = 0
        m_nFrameCount = 0
    }
    m_ViewName = ""
    m_Targets = [  ]
}