enum class PulseValueType_t : int32
{
    // MPropertyFriendlyName = Void
    PVAL_VOID = -1,
    // MPropertyFriendlyName = Boolean
    PVAL_BOOL = 0,
    // MPropertyFriendlyName = Integer
    PVAL_INT = 1,
    // MPropertyFriendlyName = Float
    PVAL_FLOAT = 2,
    // MPropertyFriendlyName = String
    PVAL_STRING = 3,
    // MPropertyFriendlyName = Vector2D
    PVAL_VEC2 = 4,
    // MPropertyFriendlyName = Vector
    PVAL_VEC3 = 5,
    // MPropertyFriendlyName = Angle
    PVAL_QANGLE = 6,
    // MPropertyFriendlyName = World Vector
    PVAL_VEC3_WORLDSPACE = 7,
    // MPropertyFriendlyName = Vector4D
    PVAL_VEC4 = 8,
    // MPropertyFriendlyName = Transform
    PVAL_TRANSFORM = 9,
    // MPropertyFriendlyName = World Transform
    PVAL_TRANSFORM_WORLDSPACE = 10,
    // MPropertyFriendlyName = Color
    PVAL_COLOR_RGB = 11,
    // MPropertyFriendlyName = Game Time
    PVAL_GAMETIME = 12,
    // MPropertyFriendlyName = Entity Handle
    PVAL_EHANDLE = 13,
    // MPropertyFriendlyName = Resource
    PVAL_RESOURCE = 14,
    // MPropertyFriendlyName = Resource Name
    PVAL_RESOURCE_NAME = 15,
    // MPropertyFriendlyName = SoundEvent Instance Handle
    PVAL_SNDEVT_GUID = 16,
    // MPropertyFriendlyName = SoundEvent
    PVAL_SNDEVT_NAME = 17,
    // MPropertyFriendlyName = Entity Name
    PVAL_ENTITY_NAME = 18,
    // MPropertyFriendlyName = Opaque Handle
    PVAL_OPAQUE_HANDLE = 19,
    // MPropertyFriendlyName = Typesafe Int
    PVAL_TYPESAFE_INT = 20,
    // MPropertyFriendlyName = Material Group
    PVAL_MODEL_MATERIAL_GROUP = 21,
    // MPropertySuppressEnumerator
    PVAL_CURSOR_FLOW = 22,
    // MPropertyFriendlyName = Variant
    // MPropertySuppressEnumerator
    PVAL_VARIANT = 23,
    // MPropertyFriendlyName = Unknown
    // MPropertySuppressEnumerator
    PVAL_UNKNOWN = 24,
    // MPropertyFriendlyName = Schema Enum
    PVAL_SCHEMA_ENUM = 25,
    // MPropertyFriendlyName = Panorama Panel Handle
    PVAL_PANORAMA_PANEL_HANDLE = 26,
    // MPropertyFriendlyName = Test Handle
    PVAL_TEST_HANDLE = 27,
    // MPropertyFriendlyName = Array
    PVAL_ARRAY = 28,
    // MPropertyFriendlyName = Typesafe Int64
    PVAL_TYPESAFE_INT64 = 29,
    // MPropertySuppressEnumerator
    // MPropertyFriendlyName = Particle Object
    PVAL_PARTICLE_EHANDLE = 30,
    // MPropertySuppressEnumerator
    PVAL_COUNT = 31,
};