// MPropertyFriendlyName = Random Float
// MPropertyDescription = Generate a random float between min and max (inclusive)
// MPulseEditorHeaderIcon = tools/images/pulse_ editor/exit_ cycle_ random.png
class CPulseCell_ Value_ RandomFloat : public CPulseCell_ BaseValue
{
};KV3 Class Defaults
{
_ class = "CPulseCell_ Value_ RandomFloat"
m_ nEditorNodeID = -1
}