// MPropertyFriendlyName = Random Float
// MPropertyDescription = Generate a random float between min and max (inclusive)
// MPulseEditorHeaderIcon = tools/images/pulse_editor/exit_cycle_random.png
class CPulseCell_Value_RandomFloat : public CPulseCell_BaseValue
{
};

KV3 Class Defaults

{
    _class = "CPulseCell_Value_RandomFloat"
    m_nEditorNodeID = -1
}