class CPulseCell_ IntervalTimer_ _ CursorState_ t
{
public:
GameTime_ t m_ StartTime;
GameTime_ t m_ EndTime;
float32 m_ flWaitInterval;
float32 m_ flWaitIntervalHigh;
bool m_ bCompleteOnNextWake;
};KV3 Class Defaults
{
m_ StartTime = null
m_ EndTime = null
m_ flWaitInterval = 0.0
m_ flWaitIntervalHigh = 0.0
m_ bCompleteOnNextWake = false
}