class CPulseCell_IntervalTimer__CursorState_t
{
public:
    GameTime_t m_StartTime;
    GameTime_t m_EndTime;
    float32 m_flWaitInterval;
    float32 m_flWaitIntervalHigh;
    bool m_bCompleteOnNextWake;
};

KV3 Class Defaults

{
    m_StartTime = null
    m_EndTime = null
    m_flWaitInterval = 0.0
    m_flWaitIntervalHigh = 0.0
    m_bCompleteOnNextWake = false
}