class CPulseCell_ BaseLerp_ _ CursorState_ t
{
public:
GameTime_ t m_ StartTime;
GameTime_ t m_ EndTime;
};KV3 Class Defaults
{
m_ StartTime = null
m_ EndTime = null
}class CPulseCell_ BaseLerp_ _ CursorState_ t
{
public:
GameTime_ t m_ StartTime;
GameTime_ t m_ EndTime;
};{
m_ StartTime = null
m_ EndTime = null
}