class RnSphereDesc_ t : public RnShapeDesc_ t
{
public:
SphereBase_ t<float32> m_ Sphere;
};KV3 Class Defaults
{
m_ nCollisionAttributeIndex = 0
m_ nSurfacePropertyIndex = 0
m_ UserFriendlyName = ""
m_ bUserFriendlyNameSealed = false
m_ bUserFriendlyNameLong = false
m_ nToolMaterialHash = 0
m_ Sphere =
{
m_ vCenter = [ 0.0, 0.0, 0.0 ]
m_ flRadius = 0.0
}
}