class RnSphereDesc_t : public RnShapeDesc_t
{
public:
    SphereBase_t<float32> m_Sphere;
};

KV3 Class Defaults

{
    m_nCollisionAttributeIndex = 0
    m_nSurfacePropertyIndex = 0
    m_UserFriendlyName = ""
    m_bUserFriendlyNameSealed = false
    m_bUserFriendlyNameLong = false
    m_nToolMaterialHash = 0
    m_Sphere = 
    {
        m_vCenter = [ 0.0, 0.0, 0.0 ]
        m_flRadius = 0.0
    }
}