class RnNode_t
{
public:
    Vector m_vMin;
    uint32 m_nChildren;
    Vector m_vMax;
    uint32 m_nTriangleOffset;
};

KV3 Class Defaults

{
    m_vMin = [ 0.0, 0.0, 0.0 ]
    m_nChildren = 0
    m_vMax = [ 0.0, 0.0, 0.0 ]
    m_nTriangleOffset = 0
}