class RnMeshDesc_t : public RnShapeDesc_t
{
public:
    RnMesh_t m_Mesh;
};

KV3 Class Defaults

{
    m_nCollisionAttributeIndex = 0
    m_nSurfacePropertyIndex = 0
    m_UserFriendlyName = ""
    m_bUserFriendlyNameSealed = false
    m_bUserFriendlyNameLong = false
    m_nToolMaterialHash = 0
    m_Mesh = 
    {
        m_vMin = [ 0.0, 0.0, 0.0 ]
        m_vMax = [ 0.0, 0.0, 0.0 ]
        m_Materials = [  ]
        m_vOrthographicAreas = [ 0.0, 0.0, 0.0 ]
        m_nFlags = 0
        m_nDebugFlags = 0
        m_Nodes = #[  ]
        m_Triangles = #[  ]
        m_Vertices = #[  ]
    }
}