class RnMeshDesc_ t : public RnShapeDesc_ t
{
public:
RnMesh_ t m_ Mesh;
};KV3 Class Defaults
{
m_ nCollisionAttributeIndex = 0
m_ nSurfacePropertyIndex = 0
m_ UserFriendlyName = ""
m_ bUserFriendlyNameSealed = false
m_ bUserFriendlyNameLong = false
m_ nToolMaterialHash = 0
m_ Mesh =
{
m_ vMin = [ 0.0, 0.0, 0.0 ]
m_ vMax = [ 0.0, 0.0, 0.0 ]
m_ Materials = [ ]
m_ vOrthographicAreas = [ 0.0, 0.0, 0.0 ]
m_ nFlags = 0
m_ nDebugFlags = 0
m_ Nodes = #[ ]
m_ Triangles = #[ ]
m_ Vertices = #[ ]
}
}