class RnBlendVertex_t
{
public:
    uint16 m_nWeight0;
    uint16 m_nIndex0;
    uint16 m_nWeight1;
    uint16 m_nIndex1;
    uint16 m_nWeight2;
    uint16 m_nIndex2;
    uint16 m_nFlags;
    uint16 m_nTargetIndex;
};

KV3 Class Defaults

{
    m_nWeight0 = 0
    m_nIndex0 = 0
    m_nWeight1 = 0
    m_nIndex1 = 0
    m_nWeight2 = 0
    m_nIndex2 = 0
    m_nFlags = 0
    m_nTargetIndex = 0
}