class FeWorldCollisionParams_t
{
public:
    float32 flWorldFriction;
    float32 flGroundFriction;
    uint16 nListBegin;
    uint16 nListEnd;
};

KV3 Class Defaults

{
    flWorldFriction = 0.0
    flGroundFriction = 0.0
    nListBegin = 0
    nListEnd = 0
}