class FeWorldCollisionParams_ t
{
public:
float32 flWorldFriction;
float32 flGroundFriction;
uint16 nListBegin;
uint16 nListEnd;
};KV3 Class Defaults
{
flWorldFriction = 0.0
flGroundFriction = 0.0
nListBegin = 0
nListEnd = 0
}