class FeVertexMapDesc_t
{
public:
CUtlString sName;
uint32 nNameHash;
uint32 nColor;
uint32 nFlags;
uint16 nVertexBase;
uint16 nVertexCount;
uint32 nMapOffset;
uint32 nNodeListOffset;
Vector vCenterOfMass;
float32 flVolumetricSolveStrength;
int16 nScaleSourceNode;
uint16 nNodeListCount;
};
KV3 Class Defaults
{
sName = ""
nNameHash = 0
nColor = 0
nFlags = 0
nVertexBase = 0
nVertexCount = 0
nMapOffset = 0
nNodeListOffset = 0
vCenterOfMass = [ 0.0, 0.0, 0.0 ]
flVolumetricSolveStrength = 0.0
nScaleSourceNode = -1
nNodeListCount = 0
}