class FeVertexMapDesc_t
{
public:
    CUtlString sName;
    uint32 nNameHash;
    uint32 nColor;
    uint32 nFlags;
    uint16 nVertexBase;
    uint16 nVertexCount;
    uint32 nMapOffset;
    uint32 nNodeListOffset;
    Vector vCenterOfMass;
    float32 flVolumetricSolveStrength;
    int16 nScaleSourceNode;
    uint16 nNodeListCount;
};

KV3 Class Defaults

{
    sName = ""
    nNameHash = 0
    nColor = 0
    nFlags = 0
    nVertexBase = 0
    nVertexCount = 0
    nMapOffset = 0
    nNodeListOffset = 0
    vCenterOfMass = [ 0.0, 0.0, 0.0 ]
    flVolumetricSolveStrength = 0.0
    nScaleSourceNode = -1
    nNodeListCount = 0
}