class FeVertexMapBuild_ t
{
public:
CUtlString m_ VertexMapName;
uint32 m_ nNameHash;
Color m_ Color;
float32 m_ flVolumetricSolveStrength;
int32 m_ nScaleSourceNode;
CUtlVector<float32> m_ Weights;
};KV3 Class Defaults
{
m_ VertexMapName = ""
m_ nNameHash = 0
m_ Color = [ 255, 255, 255 ]
m_ flVolumetricSolveStrength = 0.0
m_ nScaleSourceNode = -1
m_ Weights = [ ]
}