class FeVertexMapBuild_t
{
public:
    CUtlString m_VertexMapName;
    uint32 m_nNameHash;
    Color m_Color;
    float32 m_flVolumetricSolveStrength;
    int32 m_nScaleSourceNode;
    CUtlVector<float32> m_Weights;
};

KV3 Class Defaults

{
    m_VertexMapName = ""
    m_nNameHash = 0
    m_Color = [ 255, 255, 255 ]
    m_flVolumetricSolveStrength = 0.0
    m_nScaleSourceNode = -1
    m_Weights = [  ]
}