class FeTaperedCapsuleStretch_t
{
public:
    uint16 nNode[2];
    uint16 nCollisionMask;
    // MPropertySuppressField
    uint16 nDummy;
    float32 flRadius[2];
};

KV3 Class Defaults

{
    nNode = [ 0, 0 ]
    nCollisionMask = 65535
    nDummy = 0
    flRadius = [ 0.0, 0.0 ]
}