class FeTaperedCapsuleRigid_t
{
public:
    fltx4 vSphere[2];
    uint16 nNode;
    uint16 nCollisionMask;
    uint16 nVertexMapIndex;
    uint16 nFlags;
};

KV3 Class Defaults

{
    vSphere = 
    [
        [ 0.0, 0.0, 0.0, 0.0 ],
        [ 0.0, 0.0, 0.0, 0.0 ],
    ]
    nNode = 0
    nCollisionMask = 65535
    nVertexMapIndex = 65535
    nFlags = 0
}