class FeQuad_ t
{
public:
uint16 nNode[4];
float32 flSlack;
Vector4D vShape[4];
};KV3 Class Defaults
{
nNode = [ 0, 0, 0, 0 ]
flSlack = 0.0
vShape =
[
[ 0.0, 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0, 0.0 ],
]
}