class FeQuad_t
{
public:
    uint16 nNode[4];
    float32 flSlack;
    Vector4D vShape[4];
};

KV3 Class Defaults

{
    nNode = [ 0, 0, 0, 0 ]
    flSlack = 0.0
    vShape = 
    [
        [ 0.0, 0.0, 0.0, 0.0 ],
        [ 0.0, 0.0, 0.0, 0.0 ],
        [ 0.0, 0.0, 0.0, 0.0 ],
        [ 0.0, 0.0, 0.0, 0.0 ],
    ]
}