class FeNodeReverseOffset_ t
{
public:
Vector vOffset;
uint16 nBoneCtrl;
uint16 nTargetNode;
};KV3 Class Defaults
{
vOffset = [ 0.0, 0.0, 0.0 ]
nBoneCtrl = 0
nTargetNode = 0
}class FeNodeReverseOffset_ t
{
public:
Vector vOffset;
uint16 nBoneCtrl;
uint16 nTargetNode;
};{
vOffset = [ 0.0, 0.0, 0.0 ]
nBoneCtrl = 0
nTargetNode = 0
}