class FeHingeLimit_t
{
public:
    uint16 nNode[6];
    uint32 nFlags;
    float32 flWeight4;
    float32 flWeight5;
    float32 flAngleCenter;
    float32 flAngleExtents;
};

KV3 Class Defaults

{
    nNode = 
    [
        0, 0, 0, 0,
        0, 0,
    ]
    nFlags = 0
    flWeight4 = 0.0
    flWeight5 = 0.0
    flAngleCenter = 0.0
    flAngleExtents = 0.0
}