class FeHingeLimit_ t
{
public:
uint16 nNode[6];
uint32 nFlags;
float32 flWeight4;
float32 flWeight5;
float32 flAngleCenter;
float32 flAngleExtents;
};KV3 Class Defaults
{
nNode =
[
0, 0, 0, 0,
0, 0,
]
nFlags = 0
flWeight4 = 0.0
flWeight5 = 0.0
flAngleCenter = 0.0
flAngleExtents = 0.0
}