class FeHingeLimitBuild_ t
{
public:
uint16 nNode[6];
uint32 nFlags;
float32 flLimitCW;
float32 flLimitCCW;
};KV3 Class Defaults
{
nNode =
[
0, 0, 0, 0,
0, 0,
]
nFlags = 0
flLimitCW = 0.0
flLimitCCW = 0.0
}