class FeHingeLimitBuild_t
{
public:
    uint16 nNode[6];
    uint32 nFlags;
    float32 flLimitCW;
    float32 flLimitCCW;
};

KV3 Class Defaults

{
    nNode = 
    [
        0, 0, 0, 0,
        0, 0,
    ]
    nFlags = 0
    flLimitCW = 0.0
    flLimitCCW = 0.0
}