class FeFitMatrix_ t
{
public:
CTransform bone;
Vector vCenter;
uint16 nEnd;
uint16 nNode;
uint16 nBeginDynamic;
};KV3 Class Defaults
{
bone =
[
0.0, 0.0, 0.0, 1.0,
0.0, 0.0, 0.0, 1.0,
]
vCenter = [ 0.0, 0.0, 0.0 ]
nEnd = 0
nNode = 0
nBeginDynamic = 0
}