class FeFitMatrix_t
{
public:
    CTransform bone;
    Vector vCenter;
    uint16 nEnd;
    uint16 nNode;
    uint16 nBeginDynamic;
};

KV3 Class Defaults

{
    bone = 
    [
        0.0, 0.0, 0.0, 1.0,
        0.0, 0.0, 0.0, 1.0,
    ]
    vCenter = [ 0.0, 0.0, 0.0 ]
    nEnd = 0
    nNode = 0
    nBeginDynamic = 0
}