class FeFitInfluence_ t
{
public:
uint32 nVertexNode;
float32 flWeight;
uint32 nMatrixNode;
};KV3 Class Defaults
{
nVertexNode = 0
flWeight = 0.0
nMatrixNode = 0
}class FeFitInfluence_ t
{
public:
uint32 nVertexNode;
float32 flWeight;
uint32 nMatrixNode;
};{
nVertexNode = 0
flWeight = 0.0
nMatrixNode = 0
}