class FeCollisionPlane_t
{
public:
    uint16 nCtrlParent;
    uint16 nChildNode;
    RnPlane_t m_Plane;
    float32 flStrength;
};

KV3 Class Defaults

{
    nCtrlParent = 0
    nChildNode = 0
    m_Plane = 
    {
        m_vNormal = [ 0.0, 0.0, 0.0 ]
        m_flOffset = 0.0
    }
    flStrength = 0.0
}