class FeCollisionPlane_ t
{
public:
uint16 nCtrlParent;
uint16 nChildNode;
RnPlane_ t m_ Plane;
float32 flStrength;
};KV3 Class Defaults
{
nCtrlParent = 0
nChildNode = 0
m_ Plane =
{
m_ vNormal = [ 0.0, 0.0, 0.0 ]
m_ flOffset = 0.0
}
flStrength = 0.0
}