class FeAxialEdgeBend_ t
{
public:
float32 te;
float32 tv;
float32 flDist;
float32 flWeight[4];
uint16 nNode[6];
};KV3 Class Defaults
{
te = 0.0
tv = 0.0
flDist = 0.0
flWeight = [ 0.0, 0.0, 0.0, 0.0 ]
nNode =
[
0, 0, 0, 0,
0, 0,
]
}