class FeAxialEdgeBend_t
{
public:
    float32 te;
    float32 tv;
    float32 flDist;
    float32 flWeight[4];
    uint16 nNode[6];
};

KV3 Class Defaults

{
    te = 0.0
    tv = 0.0
    flDist = 0.0
    flWeight = [ 0.0, 0.0, 0.0, 0.0 ]
    nNode = 
    [
        0, 0, 0, 0,
        0, 0,
    ]
}