class CFeNamedJiggleBone
{
public:
CUtlString m_strParentBone;
CTransform m_transform;
uint32 m_nJiggleParent;
CFeJiggleBone m_jiggleBone;
};
KV3 Class Defaults
{
m_strParentBone = ""
m_transform =
[
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
]
m_nJiggleParent = 0
m_jiggleBone =
{
m_nFlags = 0
m_flLength = 1.0
m_flTipMass = 0.0
m_flYawStiffness = 0.0
m_flYawDamping = 0.0
m_flPitchStiffness = 0.0
m_flPitchDamping = 0.0
m_flAlongStiffness = 0.0
m_flAlongDamping = 0.0
m_flAngleLimit = 0.0
m_flMinYaw = 0.0
m_flMaxYaw = 0.0
m_flYawFriction = 0.0
m_flYawBounce = 0.0
m_flMinPitch = 0.0
m_flMaxPitch = 0.0
m_flPitchFriction = 0.0
m_flPitchBounce = 0.0
m_flBaseMass = 0.0
m_flBaseStiffness = 0.0
m_flBaseDamping = 0.0
m_flBaseMinLeft = 0.0
m_flBaseMaxLeft = 0.0
m_flBaseLeftFriction = 0.0
m_flBaseMinUp = 0.0
m_flBaseMaxUp = 0.0
m_flBaseUpFriction = 0.0
m_flBaseMinForward = 0.0
m_flBaseMaxForward = 0.0
m_flBaseForwardFriction = 0.0
m_flRadius0 = 1.0
m_flRadius1 = 1.0
m_vPoint0 = [ 0.0, 0.0, 0.0 ]
m_vPoint1 = [ 10.0, 0.0, 0.0 ]
m_nCollisionMask = 65535
}
}