enum class ParticleModelType_ t : uint32
{
PM_ TYPE_ INVALID = 0,
PM_ TYPE_ NAMED_ VALUE_ MODEL = 1,
PM_ TYPE_ NAMED_ VALUE_ EHANDLE = 2,
PM_ TYPE_ CONTROL_ POINT = 3,
PM_ TYPE_ COUNT = 4,
};enum class ParticleModelType_ t : uint32
{
PM_ TYPE_ INVALID = 0,
PM_ TYPE_ NAMED_ VALUE_ MODEL = 1,
PM_ TYPE_ NAMED_ VALUE_ EHANDLE = 2,
PM_ TYPE_ CONTROL_ POINT = 3,
PM_ TYPE_ COUNT = 4,
};