enum class ParticleFloatType_t : int32
{
PF_TYPE_INVALID = -1,
PF_TYPE_LITERAL = 0,
PF_TYPE_NAMED_VALUE = 1,
PF_TYPE_RANDOM_UNIFORM = 2,
PF_TYPE_RANDOM_BIASED = 3,
PF_TYPE_COLLECTION_AGE = 4,
PF_TYPE_ENDCAP_AGE = 5,
PF_TYPE_CONTROL_POINT_COMPONENT = 6,
PF_TYPE_CONTROL_POINT_CHANGE_AGE = 7,
PF_TYPE_CONTROL_POINT_SPEED = 8,
PF_TYPE_PARTICLE_DETAIL_LEVEL = 9,
PF_TYPE_CONCURRENT_DEF_COUNT = 10,
PF_TYPE_CLOSEST_CAMERA_DISTANCE = 11,
PF_TYPE_SNAPSHOT_COUNT = 12,
PF_TYPE_RENDERER_CAMERA_DISTANCE = 13,
PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 14,
PF_TYPE_PARTICLE_NOISE = 15,
PF_TYPE_PARTICLE_AGE = 16,
PF_TYPE_PARTICLE_AGE_NORMALIZED = 17,
PF_TYPE_PARTICLE_FLOAT = 18,
PF_TYPE_PARTICLE_INITIAL_FLOAT = 19,
PF_TYPE_PARTICLE_VECTOR_COMPONENT = 20,
PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT = 21,
PF_TYPE_PARTICLE_SPEED = 22,
PF_TYPE_PARTICLE_NUMBER = 23,
PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 24,
PF_TYPE_PARTICLE_ROPE_SEGMENT = 25,
PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED = 26,
PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE = 27,
PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT = 28,
PF_TYPE_COUNT = 29,
};