enum class ParticleFloatRandomMode_ t : int32
{
PF_ RANDOM_ MODE_ INVALID = -1,
PF_ RANDOM_ MODE_ CONSTANT = 0,
PF_ RANDOM_ MODE_ VARYING = 1,
PF_ RANDOM_ MODE_ COUNT = 2,
};enum class ParticleFloatRandomMode_ t : int32
{
PF_ RANDOM_ MODE_ INVALID = -1,
PF_ RANDOM_ MODE_ CONSTANT = 0,
PF_ RANDOM_ MODE_ VARYING = 1,
PF_ RANDOM_ MODE_ COUNT = 2,
};