enum class ParticleFloatInputMode_ t : int32
{
PF_ INPUT_ MODE_ INVALID = -1,
PF_ INPUT_ MODE_ CLAMPED = 0,
PF_ INPUT_ MODE_ LOOPED = 1,
PF_ INPUT_ MODE_ COUNT = 2,
};enum class ParticleFloatInputMode_ t : int32
{
PF_ INPUT_ MODE_ INVALID = -1,
PF_ INPUT_ MODE_ CLAMPED = 0,
PF_ INPUT_ MODE_ LOOPED = 1,
PF_ INPUT_ MODE_ COUNT = 2,
};