enum class SpriteCardShaderType_ t : uint32
{
// MPropertyFriendlyName = Default
SPRITECARD_ SHADER_ BASE = 0,
// MPropertyFriendlyName = Custom
SPRITECARD_ SHADER_ CUSTOM = 1,
};enum class SpriteCardShaderType_ t : uint32
{
// MPropertyFriendlyName = Default
SPRITECARD_ SHADER_ BASE = 0,
// MPropertyFriendlyName = Custom
SPRITECARD_ SHADER_ CUSTOM = 1,
};