enum class SpriteCardPerParticleScale_t : uint32
{
// MPropertyFriendlyName = None
SPRITECARD_TEXTURE_PP_SCALE_NONE = 0,
// MPropertyFriendlyName = Animation Time
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 1,
// MPropertyFriendlyName = Animation Frame
SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 2,
// MPropertyFriendlyName = Shader Extra Data 1
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 3,
// MPropertyFriendlyName = Shader Extra Data 2
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 4,
// MPropertyFriendlyName = Alpha
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 5,
// MPropertyFriendlyName = Radius
SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 6,
// MPropertyFriendlyName = Roll
SPRITECARD_TEXTURE_PP_SCALE_ROLL = 7,
// MPropertyFriendlyName = Yaw
SPRITECARD_TEXTURE_PP_SCALE_YAW = 8,
// MPropertyFriendlyName = Pitch
SPRITECARD_TEXTURE_PP_SCALE_PITCH = 9,
// MPropertyFriendlyName = Random 0 - 1 Value
SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 10,
// MPropertyFriendlyName = Random -1 - 1 Value
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 11,
// MPropertyFriendlyName = Random 0 - 1 x Time
SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 12,
// MPropertyFriendlyName = Random -1 - 1 x Time
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 13,
};