enum class SpriteCardPerParticleScale_t : uint32
{
    // MPropertyFriendlyName = None
    SPRITECARD_TEXTURE_PP_SCALE_NONE = 0,
    // MPropertyFriendlyName = Animation Time
    SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 1,
    // MPropertyFriendlyName = Animation Frame
    SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 2,
    // MPropertyFriendlyName = Shader Extra Data 1
    SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 3,
    // MPropertyFriendlyName = Shader Extra Data 2
    SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 4,
    // MPropertyFriendlyName = Alpha
    SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 5,
    // MPropertyFriendlyName = Radius
    SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 6,
    // MPropertyFriendlyName = Roll
    SPRITECARD_TEXTURE_PP_SCALE_ROLL = 7,
    // MPropertyFriendlyName = Yaw
    SPRITECARD_TEXTURE_PP_SCALE_YAW = 8,
    // MPropertyFriendlyName = Pitch
    SPRITECARD_TEXTURE_PP_SCALE_PITCH = 9,
    // MPropertyFriendlyName = Random 0 - 1 Value
    SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 10,
    // MPropertyFriendlyName = Random -1 - 1 Value
    SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 11,
    // MPropertyFriendlyName = Random 0 - 1 x Time
    SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 12,
    // MPropertyFriendlyName = Random -1 - 1 x Time
    SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 13,
};