class RenderProjectedMaterial_ t
{
public:
// MPropertyFriendlyName = Material
CStrongHandle<InfoForResourceTypeIMaterial2> m_ hMaterial;
};KV3 Class Defaults
{
m_ hMaterial = resource:"materials/particle/base_ projected.vmat"
}class RenderProjectedMaterial_ t
{
public:
// MPropertyFriendlyName = Material
CStrongHandle<InfoForResourceTypeIMaterial2> m_ hMaterial;
};{
m_ hMaterial = resource:"materials/particle/base_ projected.vmat"
}