class PointDefinition_t
{
public:
    // MPropertyFriendlyName = Control point
    int32 m_nControlPoint;
    // MPropertyFriendlyName = Use local coordinates for offset
    bool m_bLocalCoords;
    // MPropertyFriendlyName = Offset from control point
    Vector m_vOffset;
};

KV3 Class Defaults

{
    m_nControlPoint = 0
    m_bLocalCoords = false
    m_vOffset = [ 0.0, 0.0, 0.0 ]
}