enum class ParticleVRHandChoiceList_ t : uint32
{
// MPropertyFriendlyName = Left Hand
PARTICLE_ VRHAND_ LEFT = 0,
// MPropertyFriendlyName = Right Hand
PARTICLE_ VRHAND_ RIGHT = 1,
// MPropertyFriendlyName = Specified Via Control Point
PARTICLE_ VRHAND_ CP = 2,
// MPropertyFriendlyName = Detect from CP's Object
PARTICLE_ VRHAND_ CP_ OBJECT = 3,
};