enum class ParticleTraceSet_ t : uint32
{
// MPropertyFriendlyName = Everything
PARTICLE_ TRACE_ SET_ ALL = 0,
// MPropertyFriendlyName = Static World Only
PARTICLE_ TRACE_ SET_ STATIC = 1,
// MPropertyFriendlyName = Static World and Kinematic/Keyframed Only
PARTICLE_ TRACE_ SET_ STATIC_ AND_ KEYFRAMED = 2,
// MPropertyFriendlyName = Dynamic Entities Only
PARTICLE_ TRACE_ SET_ DYNAMIC = 3,
};