enum class ParticleToolsState_ t : int32
{
// MPropertyFriendlyName = Always Enabled
PARTICLE_ TOOLS_ STATE_ ALWAYS_ ON = -1,
// MPropertyFriendlyName = Only Enabled in Tools
PARTICLE_ TOOLS_ STATE_ TOOLS_ ONLY = 0,
// MPropertyFriendlyName = Only Enabled in Game
PARTICLE_ TOOLS_ STATE_ GAME_ ONLY = 1,
};