enum class ParticlePostProcessPriorityGroup_t : uint32
{
// MPropertyFriendlyName = Level Volume
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0,
// MPropertyFriendlyName = Level Override
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 1,
// MPropertyFriendlyName = Gameplay Effect
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 2,
// MPropertyFriendlyName = Gameplay State Low
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 3,
// MPropertyFriendlyName = Gameplay State High
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 4,
// MPropertyFriendlyName = Global UI
PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 5,
};