enum class ParticlePostProcessPriorityGroup_t : uint32
{
    // MPropertyFriendlyName = Level Volume
    PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0,
    // MPropertyFriendlyName = Level Override
    PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 1,
    // MPropertyFriendlyName = Gameplay Effect
    PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 2,
    // MPropertyFriendlyName = Gameplay State Low
    PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 3,
    // MPropertyFriendlyName = Gameplay State High
    PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 4,
    // MPropertyFriendlyName = Global UI
    PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 5,
};