enum class ParticleLightTypeChoiceList_ t : uint32
{
// MPropertyFriendlyName = Omni Light
PARTICLE_ LIGHT_ TYPE_ POINT = 0,
// MPropertyFriendlyName = Spot Light
PARTICLE_ LIGHT_ TYPE_ SPOT = 1,
// MPropertyFriendlyName = FX Light
PARTICLE_ LIGHT_ TYPE_ FX = 2,
// MPropertyFriendlyName = Capsule Light
PARTICLE_ LIGHT_ TYPE_ CAPSULE = 3,
};