enum class ParticleLightFogLightingMode_t : uint32
{
    // MPropertyFriendlyName = None
    PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0,
    // MPropertyFriendlyName = Dynamic Fog with Shadows
    PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 2, // (1 << 1)
    // MPropertyFriendlyName = Dynamic Fog No Shadows
    PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 4, // (1 << 2)
};