enum class ParticleLightFogLightingMode_ t : uint32
{
// MPropertyFriendlyName = None
PARTICLE_ LIGHT_ FOG_ LIGHTING_ MODE_ NONE = 0,
// MPropertyFriendlyName = Dynamic Fog with Shadows
PARTICLE_ LIGHT_ FOG_ LIGHTING_ MODE_ DYNAMIC = 2, // (1 << 1)
// MPropertyFriendlyName = Dynamic Fog No Shadows
PARTICLE_ LIGHT_ FOG_ LIGHTING_ MODE_ DYNAMIC_ NOSHADOWS = 4, // (1 << 2)
};