enum class ParticleImpulseType_t : uint32
{
// MPropertyFriendlyName = None
IMPULSE_TYPE_NONE = 0,
// MPropertyFriendlyName = Generic
IMPULSE_TYPE_GENERIC = 1, // (1 << 0)
// MPropertyFriendlyName = Rope
IMPULSE_TYPE_ROPE = 2, // (1 << 1)
// MPropertyFriendlyName = Explosion
IMPULSE_TYPE_EXPLOSION = 4, // (1 << 2)
// MPropertyFriendlyName = Underwater Explosion
IMPULSE_TYPE_EXPLOSION_UNDERWATER = 8, // (1 << 3)
// MPropertyFriendlyName = Particle System
IMPULSE_TYPE_PARTICLE_SYSTEM = 16, // (1 << 4)
};