enum class ParticleImpulseType_t : uint32
{
    // MPropertyFriendlyName = None
    IMPULSE_TYPE_NONE = 0,
    // MPropertyFriendlyName = Generic
    IMPULSE_TYPE_GENERIC = 1, // (1 << 0)
    // MPropertyFriendlyName = Rope
    IMPULSE_TYPE_ROPE = 2, // (1 << 1)
    // MPropertyFriendlyName = Explosion
    IMPULSE_TYPE_EXPLOSION = 4, // (1 << 2)
    // MPropertyFriendlyName = Underwater Explosion
    IMPULSE_TYPE_EXPLOSION_UNDERWATER = 8, // (1 << 3)
    // MPropertyFriendlyName = Particle System
    IMPULSE_TYPE_PARTICLE_SYSTEM = 16, // (1 << 4)
};