enum class ParticleHitboxBiasType_ t : uint32
{
// MPropertyFriendlyName = Bias relative to Entity
PARTICLE_ HITBOX_ BIAS_ ENTITY = 0,
// MPropertyFriendlyName = Bias relative to Hitbox
PARTICLE_ HITBOX_ BIAS_ HITBOX = 1,
};enum class ParticleHitboxBiasType_ t : uint32
{
// MPropertyFriendlyName = Bias relative to Entity
PARTICLE_ HITBOX_ BIAS_ ENTITY = 0,
// MPropertyFriendlyName = Bias relative to Hitbox
PARTICLE_ HITBOX_ BIAS_ HITBOX = 1,
};