enum class ParticleFogType_t : uint32
{
    // MPropertyFriendlyName = Use Game Default
    PARTICLE_FOG_GAME_DEFAULT = 0,
    // MPropertyFriendlyName = Enabled
    PARTICLE_FOG_ENABLED = 1,
    // MPropertyFriendlyName = Disabled
    PARTICLE_FOG_DISABLED = 2,
};