enum class ParticleFalloffFunction_ t : uint32
{
// MPropertyFriendlyName = Constant - No Falloff
PARTICLE_ FALLOFF_ CONSTANT = 0,
// MPropertyFriendlyName = Linear Falloff
PARTICLE_ FALLOFF_ LINEAR = 1,
// MPropertyFriendlyName = Exponential Falloff
PARTICLE_ FALLOFF_ EXPONENTIAL = 2,
};