enum class ParticleDirectionNoiseType_ t : uint32
{
// MPropertyFriendlyName = Perlin
PARTICLE_ DIR_ NOISE_ PERLIN = 0,
// MPropertyFriendlyName = Curl
PARTICLE_ DIR_ NOISE_ CURL = 1,
// MPropertyFriendlyName = Worley
PARTICLE_ DIR_ NOISE_ WORLEY_ BASIC = 2,
};