enum class ParticleDirectionNoiseType_t : uint32
{
    // MPropertyFriendlyName = Perlin
    PARTICLE_DIR_NOISE_PERLIN = 0,
    // MPropertyFriendlyName = Curl
    PARTICLE_DIR_NOISE_CURL = 1,
    // MPropertyFriendlyName = Worley
    PARTICLE_DIR_NOISE_WORLEY_BASIC = 2,
};