enum class ParticleColorBlendMode_ t : uint32
{
// MPropertyFriendlyName = Replace
PARTICLEBLEND_ DEFAULT = 0,
// MPropertyFriendlyName = Overlay
PARTICLEBLEND_ OVERLAY = 1,
// MPropertyFriendlyName = Darken
PARTICLEBLEND_ DARKEN = 2,
// MPropertyFriendlyName = Lighten
PARTICLEBLEND_ LIGHTEN = 3,
// MPropertyFriendlyName = Multiply
PARTICLEBLEND_ MULTIPLY = 4,
};