enum class ParticleCollisionMask_t : int64
{
    // MPropertyFriendlyName = Mask All
    PARTICLE_MASK_ALL = -1,
    // MPropertyFriendlyName = Mask Solid
    PARTICLE_MASK_SOLID = 798721,
    // MPropertyFriendlyName = Mask Water
    PARTICLE_MASK_WATER = 98304,
    // MPropertyFriendlyName = Mask Solid and Water
    PARTICLE_MASK_SOLID_WATER = 897025,
    // MPropertyFriendlyName = Mask Shot (raycasted bullets)
    PARTICLE_MASK_SHOT = 1839107,
    // MPropertyFriendlyName = Mask Shot Brush Only
    PARTICLE_MASK_SHOT_BRUSHONLY = 1052673,
    // MPropertyFriendlyName = Mask Shot Hull (non-raycasted)
    PARTICLE_MASK_SHOT_HULL = 1847297,
    // MPropertyFriendlyName = Mask Opaque
    PARTICLE_MASK_OPAQUE = 128,
    // MPropertyFriendlyName = Mask Player Solid
    PARTICLE_MASK_DEFAULTPLAYERSOLID = 798737,
    // MPropertyFriendlyName = Mask NPC Solid
    PARTICLE_MASK_NPCSOLID = 798753,
};