enum class ParticleCollisionMask_t : int64
{
// MPropertyFriendlyName = Mask All
PARTICLE_MASK_ALL = -1,
// MPropertyFriendlyName = Mask Solid
PARTICLE_MASK_SOLID = 798721,
// MPropertyFriendlyName = Mask Water
PARTICLE_MASK_WATER = 98304,
// MPropertyFriendlyName = Mask Solid and Water
PARTICLE_MASK_SOLID_WATER = 897025,
// MPropertyFriendlyName = Mask Shot (raycasted bullets)
PARTICLE_MASK_SHOT = 1839107,
// MPropertyFriendlyName = Mask Shot Brush Only
PARTICLE_MASK_SHOT_BRUSHONLY = 1052673,
// MPropertyFriendlyName = Mask Shot Hull (non-raycasted)
PARTICLE_MASK_SHOT_HULL = 1847297,
// MPropertyFriendlyName = Mask Opaque
PARTICLE_MASK_OPAQUE = 128,
// MPropertyFriendlyName = Mask Player Solid
PARTICLE_MASK_DEFAULTPLAYERSOLID = 798737,
// MPropertyFriendlyName = Mask NPC Solid
PARTICLE_MASK_NPCSOLID = 798753,
};