enum class MaterialProxyType_ t : uint32
{
// MPropertyFriendlyName = Status Effect
MATERIAL_ PROXY_ STATUS_ EFFECT = 0,
// MPropertyFriendlyName = Tint Only
MATERIAL_ PROXY_ TINT = 1,
};enum class MaterialProxyType_ t : uint32
{
// MPropertyFriendlyName = Status Effect
MATERIAL_ PROXY_ STATUS_ EFFECT = 0,
// MPropertyFriendlyName = Tint Only
MATERIAL_ PROXY_ TINT = 1,
};